Nuclear fusion reactor, I did this mainly with Copic markers and Sakura micron fine-liner. There is some digital clean-up, especially the background.
And here is a water tower concept, the skull is a chimney of sorts. I like drawing paradoxical architecture.
Long ago a guild of clowns developed a potion that makes any joke seem funny. It worked so well, that Venom Clowns abandoned entertainment for a more profitable life as bandits. They still consider it polite to tell a joke as their “client” collapses on the ground in spasms of laugher.
They say one day the Sun will run out of fire, and even the stars will wink out, returning to primordial Chaos. May it be countless generations before that dark time! Keepers fight tirelessly to protect the Balance of Nature from the advent of Chaos.
Perfectly adapted to the Swamps of Malduros, the Pseudo-Psychic can swim in water or slither on dry ground. It lacks the true intelligence of a psychic, but has the ability to stun its victims with powerful lashes of its muscular tentacles.
Swamp Chimeras are the by-product of magic pollution leaked into the water from the towers of rogue Magi. These creatures have the aggressiveness of a wild cat, and the hard exoskeleton of an insect. Due to their unstable nature, their strength may vary greatly.
I designed some monsters and two human characters for our “Team Blob” point & click adventure game. The premise of the game is that a Kid is cultivating a Blob monster that constantly grows, and eats everything in the house.
I also designed the Kid character. The premise of the game is that the Kid must find food in the house and constantly feeds the Blob.
Parent character for our point & click adventure game. The dad is a sort of “sentinel” who patrols the house, and if he notices the Kid is cultivating a Blob, he kills the Blob