Here’s this little guy, sitting in a cage which can be lowered drown into the monster pit. This idea of “Prison Citadel” started as black & white ink drawing with Sakura Graphic liners; The next step was painting the watercolour on top of it, which was a very loose watercolour. After it was dry, I added more vibrant colour and small details with pastel, scattered throughout the painting.
Bringing it all into Photoshop, I made the decision to pull out white highlights to give the finished painting a graphical look.
To show a little bit of my process, here you can see the black & white version before painting…
Below is the graphite sketch to establish my perspective drawing. I’m usually working in orthographic perspective, rather than “1st person” type of perspective. This is similar view to classical 2D games, like for example Icewind Dale and Diablo, where the player looks “from above” the game map.
And here are some various other sketches that I’m doing in the summer! These are just as a painting exercise, not related to the prison citadel.
A ghost wakes up in the underground kingdom of Quimbanda. He traverses the underworld and is introduced to the spirits Pomba Gira and Exu, learning their ritual colours – Red and Black.
I animated this in Maya with final compositing in After Effects.
Here are some renders for my animation project, using the Hardware Renderer 2.0 cuz Arnold is too heavy for my laptop:
These are my characters for the animation project “Exu’s Cave” that I’m currently working on.
Also here a little boat that I modelled for the same project ;-).