JNR
rpgProjectile.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 #ifndef M_PROJECTILE_PROPERTIES
30 #define M_PROJECTILE_PROPERTIES
31 
33 
34 
43 {
44 public:
45 
46  unsigned nMultiplicty; //< projectile multiplicity (number of projecitles generated at once)
47 
48  double dSpeed; //< projectile speed ( in M_UNIT / sec )
49  double dInitialAngle; //< projectale inital angle
50  double dAngleVaration; //< projectile angle varation
51  double dMass; //< prjectile mass ( not affected by gravity if 0 )
52 
53  double dTTL; //< max. time to live before destoryed
54 
55  // Constructor
57  {
58  nMultiplicty = 1;
59 
60  dSpeed = M_UNIT / 10.0;
61 
62  dInitialAngle = 0;
63  dAngleVaration = 30;
64  dMass = 0;
65 
66  dTTL = 5;
67  }
68 
74  virtual void load(class laFileParser *fp);
75  //save
76 };
78 #endif
#define M_UNIT
Unit of 1 meter.
virtual void load(class laFileParser *fp)
Projectile RPG Properties.
Definition: rpgProjectile.h:42
File Parser.
Definition: laFileParser.h:41