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rpgProjectile.h
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/*
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Jump'n'Run Engine
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http://www.atanaslaskov.com/jnr/
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BSD LICENSE
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Copyright (c) 2007-2013, Atanas Laskov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef M_PROJECTILE_PROPERTIES
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#define M_PROJECTILE_PROPERTIES
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class
rpgProjectile
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{
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public
:
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unsigned
nMultiplicty;
//< projectile multiplicity (number of projecitles generated at once)
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double
dSpeed;
//< projectile speed ( in M_UNIT / sec )
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double
dInitialAngle;
//< projectale inital angle
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double
dAngleVaration;
//< projectile angle varation
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double
dMass;
//< prjectile mass ( not affected by gravity if 0 )
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double
dTTL;
//< max. time to live before destoryed
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// Constructor
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rpgProjectile
()
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{
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nMultiplicty = 1;
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dSpeed =
M_UNIT
/ 10.0;
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dInitialAngle = 0;
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dAngleVaration = 30;
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dMass = 0;
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dTTL = 5;
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}
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virtual
void
load
(
class
laFileParser
*fp);
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//save
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};
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#endif
M_UNIT
#define M_UNIT
Unit of 1 meter.
Definition:
Core-Parameters.h:93
rpgProjectile::load
virtual void load(class laFileParser *fp)
Definition:
rpgProjectile.cpp:46
rpgProjectile
Projectile RPG Properties.
Definition:
rpgProjectile.h:42
laFileParser
File Parser.
Definition:
laFileParser.h:41
Source
RPG
rpgProjectile.h
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