JNR
laSky.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 #ifndef M_SKY_H
30 #define M_SKY_H
31 
33 
34 
35 struct _laSkyLayer{
36  laTexture _texTexture;
37  laPoint2 _uvRepeat;
38  laPoint2 _uvSpeed;
39 
40  laPoint2 _uvTexPos;
41 };
42 
48 class laSky: public laLoadableObj
49 {
50 public:
51  laColor _rgbColor;
52  _laSkyLayer _arLayers[10];
53  unsigned _nLayers;
54 
55  //Constructor and destructor
56  laSky(void);
57  ~laSky(void);
58 
59  //Load sky parameters from file
60  virtual void load(class laFileParser *fp);
61 
62  //draw the sky
63  void draw(laRenderer* r);
64 
65  //Animate the sky;
66  //NOTE: The sky object is normally contained within the tileset object (laTileset);
67  //If several level objects share the same tileset object this animation method might cause
68  //some issues
69  void animate(laTimer &t);
70 };
72 #endif
2D Point
Definition: laPoint_novec.h:41
Interface for loadable objects.
Definition: laLoadableObj.h:43
Sky Background Effect.
Definition: laSky.h:48
2D Texture
Definition: laTexture.h:45
Virtual interface for the Engine graphics renderer.
Definition: laRenderer.h:98
File Parser.
Definition: laFileParser.h:41