JNR
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2D Texture More...
#include <laTexture.h>
Public Member Functions | |
M_TEXTURE | id () |
void | set (M_TEXTURE id, unsigned nw, unsigned nh) |
void | load (std::string strFile, laTextureParams params) |
void | load (std::string strFile) |
void | discard (laTexture *ptex) |
void | use () |
void | loadForce () |
Static Public Member Functions | |
static void | toggleLazyLoad (M_BOOL bOn) |
static void | loadForceAll () |
Public Attributes | |
unsigned | w |
unsigned | h |
2D Texture
This class stores internally the texture ID and other associated parameters, such as size.
Definition at line 45 of file laTexture.h.