JNR
laGame.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 #ifndef M_GAME_H
30 #define M_GAME_H
31 
33 
34 
46 
47 class laGame
48 {
49 protected:
50  //Vector of installed stages and index of the active stage
51  std::vector<laStage*> _vStages;
52  unsigned _nActiveStage, _nSwitchStage;
53 
54  //This flag indicates if onInit() has executed; Adding states
55  //when this flag is set calls their onInit function immediately;
56  //Otherwise the stage intitalization is postponed.
57  M_BOOL _bInitialized;
58  M_BOOL _bFinalized;
59 
60  void _switch_actions();
61  M_BOOL _bSwitchRequest;
62 
63 public:
64  //Those are called on initialization, termination and on every frame
65  virtual void onInit();
66  virtual void onFini();
67  virtual void onFrame(class laRenderer *pr, laInputManager *pi, laTimer *pt);
68 
69  //Constructor and destructor
70  laGame();
71  ~laGame(void);
72 
73  //Add stage
74  void addStage(laStage* pStage);
75 
76  //Set stage, addressed by index or name
77  void setStage(unsigned n);
78  void setStage(char* strName);
79 
80  //Get stage, addressed by index or name
81  laStage* getStage(unsigned n);
82  laStage* getStage(char* strName);
83  laStage* getActiveStage() { return _vStages[_nActiveStage]; };
84 
85 
86 };
88 #endif
Collection of laStage objects.
Definition: laGame.h:47
Base Class for Stages.
Definition: laStage.h:48
Virtual interface for the Engine graphics renderer.
Definition: laRenderer.h:98