JNR
laStage.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 #ifndef M_STAGE_H
30 #define M_STAGE_H
31 
33 
34 
47 
48 class laStage
49 {
50 private:
51  friend class laGame;
52  class laGame* _pGame;
53 
54  char _strName[128];
55  M_BOOL bInitialized;
56 
57 protected:
58  //Event handlers
59  virtual void onInit() =0;
60  virtual void onFini() =0;
61  virtual void onFrame(class laRenderer *pr, class laInputManager *pi, class laTimer *pt) =0;
62 
63  virtual void onActivate();
64  virtual void onDeactivate();
65 
66  //Get a pointer to the laGame object managing this stage
67  char* getGame() { return _strName; }
68 
69  //The laGame object needs acces to
70  //our private members in order to set _pGame and acess the event handlers
71  friend class laGame;
72 
73 public:
74 
75  //Constructor destructor
76  laStage(void);
77  virtual ~laStage(void);
78 
79  //Set and get stage name
80  void setName(char* strName) { strcpy(_strName, strName); };
81  char* name() { return _strName; }
82 };
84 #endif
Collection of laStage objects.
Definition: laGame.h:47
Base Class for Stages.
Definition: laStage.h:48
Virtual interface for the Engine graphics renderer.
Definition: laRenderer.h:98