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laStage.h
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/*
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Jump'n'Run Engine
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http://www.atanaslaskov.com/jnr/
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BSD LICENSE
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Copyright (c) 2007-2013, Atanas Laskov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef M_STAGE_H
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#define M_STAGE_H
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class
laStage
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{
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private
:
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friend
class
laGame
;
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class
laGame
* _pGame;
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char
_strName[128];
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M_BOOL bInitialized;
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protected
:
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//Event handlers
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virtual
void
onInit() =0;
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virtual
void
onFini() =0;
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virtual
void
onFrame(
class
laRenderer
*pr,
class
laInputManager
*pi,
class
laTimer *pt) =0;
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virtual
void
onActivate();
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virtual
void
onDeactivate();
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//Get a pointer to the laGame object managing this stage
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char
* getGame() {
return
_strName; }
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//The laGame object needs acces to
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//our private members in order to set _pGame and acess the event handlers
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friend
class
laGame
;
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public
:
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//Constructor destructor
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laStage
(
void
);
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virtual
~
laStage
(
void
);
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//Set and get stage name
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void
setName(
char
* strName) { strcpy(_strName, strName); };
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char
* name() {
return
_strName; }
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};
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#endif
laGame
Collection of laStage objects.
Definition:
laGame.h:47
laStage
Base Class for Stages.
Definition:
laStage.h:48
laInputManager
Definition:
laInputManager.h:40
laRenderer
Virtual interface for the Engine graphics renderer.
Definition:
laRenderer.h:98
Source
Core
laStage.h
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