55 unsigned _nQuickAttack;
59 cuiProgressBar _uiPlayerHP;
66 fxShutter _shutterCinematic;
67 fxShutter _shutterMenu;
71 virtual void onInit();
72 virtual void onActivate();
73 virtual void onDeactivate();
77 virtual void _init_gui();
78 virtual void _draw_UI(
laRenderer *pr, laTimer *pt);
86 void enableCinematicMode(M_BOOL bOn = M_TRUE) { _shutterCinematic.activate(bOn); };
Virtual interface for the Engine graphics renderer.
Handling Multiple Key Presses.