55 laPoint3 _AngleVector;
57 unsigned _nMinPolulation;
58 unsigned _nMaxPolulation;
65 char* name() {
return _strName; }
66 class laTileset* getTS() {
return _pTileset; }
67 laPoint3 getRandomPosition();
68 unsigned getRandomPopulation();
69 unsigned getRandomElement();
70 double getRandomAngle();
71 laPoint3 getAngleVector(){
return _AngleVector; }
85 char _strPoolsName[64];
87 laPoint3 _AngleVector;
89 unsigned _nObjectCount;
91 laPoint3 *_arPositions;
102 void drawGeometry(
laRenderer *r, laPoint3 pos);
Interface for loadable objects.
"Litter pools" to be used for populating laLitterBox
Virtual interface for the Engine graphics renderer.