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laElement.h
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/*
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Jump'n'Run Engine
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http://www.atanaslaskov.com/jnr/
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BSD LICENSE
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Copyright (c) 2007-2013, Atanas Laskov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef M_ELEMENT_H
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#define M_ELEMENT_H
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class
laElement
:
public
laPropertyList
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{
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public
:
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// Constructor/desturcotr
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laElement
(
void
);
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~
laElement
(
void
);
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char
* getInstanceType() {
return
getText(
"instance-type"
); }
// Get TS client class type
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// Animation
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void
animate(laTimer &t);
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// This method is part of the laLoadableObj interface
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virtual
void
load(
class
laFileParser
*fp);
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// Drawing
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// TODO: remove
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void
drawGeometry(
laRenderer
*r, M_BOOL *pVisibilityVector=NULL);
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void
drawFx(
laRenderer
*r);
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// Create collision data, based on the 3D models associated
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// with the tile
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void
buildCollisionData(
laCollisionDomain
* pDomain,
class
rpgTrap
* pTrap = NULL);
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};
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#endif
laElement
Base Class for Tileset Elements.
Definition:
laElement.h:48
rpgTrap
Trap Properties.
Definition:
rpgTrap.h:42
laCollisionDomain
Collision Domain.
Definition:
laCollisionDomain.h:46
laRenderer
Virtual interface for the Engine graphics renderer.
Definition:
laRenderer.h:98
laFileParser
File Parser.
Definition:
laFileParser.h:41
Source
Core
laElement.h
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