Trap Properties.
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#include <rpgTrap.h>
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virtual void | load (class laPropertyList *pElement) |
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virtual void | load (class laFileParser *fp) |
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| rpgAttack (unsigned element=M_ELEMENT_PHYSICAL, unsigned ap=1) |
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void | upgrade () |
| Upgrade attack (called on level up)
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laPropertyList * | pTSE |
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double | dDmgHoldTime |
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laTimeTrig | timer |
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unsigned | nAP |
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unsigned | nElement |
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double | dRange |
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double | dChargeTime |
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shared_ptr< rpgProjectile > | spProjectile |
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shared_ptr< rpgPotion > | spPotion |
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Trap Properties.
- Author
- Copyright (C) 2007-2013 Atanas Laskov, latan.nosp@m.as@g.nosp@m.mail..nosp@m.com
Definition at line 42 of file rpgTrap.h.
The documentation for this class was generated from the following files: