JNR
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This is the complete list of members for stageJRGame, including all inherited members.
_animate(laInputManager *pi, laTimer *pt) (defined in stageJRGame) | stageJRGame | protectedvirtual |
_animate_Dynamics(laInputManager *pi, laTimer *pt) (defined in stageJR) | stageJR | protected |
_animate_GUI(laInputManager *pi, laTimer *pt) (defined in stageJRGame) | stageJRGame | protected |
_animate_PlayerControls(laInputManager *pi, laTimer *pt) (defined in stageJRGame) | stageJRGame | protected |
_dCamAngY (defined in stageJR) | stageJR | protected |
_dCamDirAngle (defined in stageJR) | stageJR | protected |
_dCamLimit (defined in stageJR) | stageJR | protected |
_dCamRotMul (defined in stageJR) | stageJR | protected |
_dCamRotSpeed (defined in stageJR) | stageJR | protected |
_dLeftInvisible (defined in stageJR) | stageJR | protected |
_dPlayTime (defined in stageJRGame) | stageJRGame | protected |
_draw_level(laRenderer *pr, laTimer *pt) (defined in stageJR) | stageJR | protected |
_draw_UI(laRenderer *pr, laTimer *pt) (defined in stageJRGame) | stageJRGame | protectedvirtual |
_dTopInvisible (defined in stageJR) | stageJR | protected |
_init_gui() (defined in stageJRGame) | stageJRGame | protectedvirtual |
_mkAttack (defined in stageJRGame) | stageJRGame | protected |
_mkQuickAttack (defined in stageJRGame) | stageJRGame | protected |
_mkSomersault (defined in stageJRGame) | stageJRGame | protected |
_nColDomains (defined in stageJR) | stageJR | protected |
_nCrSeg (defined in stageJR) | stageJR | protected |
_nGUITex_Health (defined in stageJRGame) | stageJRGame | protected |
_nGUITex_Skill (defined in stageJRGame) | stageJRGame | protected |
_nGUITex_XP (defined in stageJRGame) | stageJRGame | protected |
_nJump (defined in stageJRGame) | stageJRGame | protected |
_nQuickAttack (defined in stageJRGame) | stageJRGame | protected |
_pColFirstDomain (defined in stageJR) | stageJR | protected |
_pColFirstSeg (defined in stageJR) | stageJR | protected |
_pCrSeg (defined in stageJR) | stageJR | protected |
_pDrawFirstSeg (defined in stageJR) | stageJR | protected |
_pGame (defined in stageJR) | stageJR | protected |
_pMenu (defined in stageJR) | stageJR | protected |
_setup_3d_camera(laRenderer *pr, laTimer *pt) (defined in stageJR) | stageJR | protected |
_shutterCinematic (defined in stageJRGame) | stageJRGame | protected |
_shutterMenu (defined in stageJRGame) | stageJRGame | protected |
_ttJump (defined in stageJRGame) | stageJRGame | protected |
_ttMenu (defined in stageJRGame) | stageJRGame | protected |
_uiDesktop (defined in stageJR) | stageJR | protected |
_uiPlayerHP (defined in stageJRGame) | stageJRGame | protected |
_update_segment() (defined in stageJR) | stageJR | protected |
enableCinematicMode(M_BOOL bOn=M_TRUE) (defined in stageJRGame) | stageJRGame | inline |
getGame() (defined in laStage) | laStage | inlineprotected |
laStage(void) (defined in laStage) | laStage | |
name() (defined in laStage) | laStage | inline |
onActivate() (defined in stageJRGame) | stageJRGame | protectedvirtual |
onDeactivate() (defined in stageJRGame) | stageJRGame | protectedvirtual |
onFini() (defined in stageJR) | stageJR | protectedvirtual |
onFrame(laRenderer *pr, laInputManager *pi, laTimer *pt) (defined in stageJR) | stageJR | protectedvirtual |
onInit() (defined in stageJRGame) | stageJRGame | protectedvirtual |
setGameObjects(JR_Objects *pobj) (defined in stageJR) | stageJR | inline |
setName(char *strName) (defined in laStage) | laStage | inline |
stageJR() (defined in stageJR) | stageJR | |
stageJRGame() (defined in stageJRGame) | stageJRGame | |
~laStage(void) (defined in laStage) | laStage | virtual |
~stageJR(void) (defined in stageJR) | stageJR | |
~stageJRGame(void) (defined in stageJRGame) | stageJRGame |