JNR
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JR Gameplay Stage. More...
#include <stageJR.h>
Inherits stageJR.
Public Member Functions | |
void | enableCinematicMode (M_BOOL bOn=M_TRUE) |
Protected Member Functions | |
virtual void | onInit () |
virtual void | onActivate () |
virtual void | onDeactivate () |
virtual void | _init_gui () |
virtual void | _draw_UI (laRenderer *pr, laTimer *pt) |
virtual void | _animate (laInputManager *pi, laTimer *pt) |
void | _animate_GUI (laInputManager *pi, laTimer *pt) |
void | _animate_PlayerControls (laInputManager *pi, laTimer *pt) |
Protected Attributes | |
double | _dPlayTime |
laTimeTrig | _ttJump |
laMultiKey | _mkSomersault |
unsigned | _nJump |
laMultiKey | _mkAttack |
laMultiKey | _mkQuickAttack |
unsigned | _nQuickAttack |
laTimeTrig | _ttMenu |
cuiProgressBar | _uiPlayerHP |
laTexture | _nGUITex_Health |
laTexture | _nGUITex_XP |
laTexture | _nGUITex_Skill |
fxShutter | _shutterCinematic |
fxShutter | _shutterMenu |
JR Gameplay Stage.
Definition at line 41 of file stageJRGame.h.