JNR
RPG_icon_descriptors.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
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7 Copyright (c) 2007-2013, Atanas Laskov
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27 
28 */
29 #ifndef M_RPG_ICON_DESCRIPTORS
30 #define M_RPG_ICON_DESCRIPTORS
31 
33 
34 
40 
41 // Generic item icons
42 //
43 class uiRPGItemDescriptor: public uiIconDescriptor3D{
44 protected:
45  rpgItem *_pItem;
46 
47 public:
48  uiRPGItemDescriptor(rpgItem *p){ _pItem = p; }
49 
50  virtual void draw_model(laPoint3 pos, laRenderer *pr);
51 
52  virtual void draw_description(laPoint3 pos, laRenderer *pr, laFont* pf);
53  virtual laPoint3 description_size(laFont* pf);
54 };
55 
56 // Potion icons
57 //
58 class uiPotionDescriptor: public uiRPGItemDescriptor{
59 public:
60  uiPotionDescriptor(rpgPotion *pp): uiRPGItemDescriptor(pp) {};
61  ~uiPotionDescriptor(void);
62 
63  virtual void draw_model(laPoint3 pos, laRenderer *pr);
64 
65  virtual void draw_description(laPoint3 pos, laRenderer *pr, laFont* pf);
66  virtual laPoint3 description_size(laFont* pf);
67 };
68 
69 // Skill icons
70 //
71 class uiSkillDescriptor: public uiIconDescriptor3D{
72  rpgSkill *_pSkill;
73 
74 public:
75  uiSkillDescriptor(rpgSkill *ps){ _pSkill = ps; }
76 
77  virtual void draw_model(laPoint3 pos, laRenderer *pr);
78 
79  virtual void draw_description(laPoint3 pos, laRenderer *pr, laFont* pf);
80  virtual laPoint3 description_size(laFont* pf);
81 };
83 #endif
Font and Text Drawing.
Definition: laFont.h:41
Potion RPG Properties.
Definition: rpgPotion.h:44
Abstract interface for icon descriptors; to be used in class uiIcon3D.
Definition: uiIcon3D.h:42
Virtual interface for the Engine graphics renderer.
Definition: laRenderer.h:98