45 char load_player_name[128];
47 char graphics_renderer[128];
48 M_BOOL graphics_fullscreen;
49 int graphics_resolution_w;
50 int graphics_resolution_h;
51 int graphics_resolution_bpp;
52 double graphics_particle_density;
53 M_BOOL graphics_enable_fog;
57 M_BOOL gp_enable_battle_zoom;
59 M_BOOL debug_show_fps;
60 M_BOOL debug_draw_col_lines;
70 void Load(
char* strFile);
71 void Save(
char* strFile);
Engine Sub-systems Integrator.