JNR
|
Engine Sub-systems Integrator. More...
#include <laSystemIntegrator.h>
Public Member Functions | |
void | createSettings (class laSettings *p) |
void | createEnvironment (class laEnvironment *p) |
void | createGame (class laGame *p) |
void | createRenderer (laRenderer *p) |
void | createInput (class laInputManager *p) |
void | createSound (class laSoundManager *p) |
void | discard () |
Static Public Member Functions | |
static laSystemIntegrator * | getIntegrator () |
static class laSettings * | getSettings () |
static class laEnvironment * | getEnvironment () |
static class laGame * | getGame () |
static class laRenderer * | getRenderer () |
static class laInputManager * | getInput () |
static class laSoundManager * | getSound () |
Protected Attributes | |
class laSettings * | _pSettings |
class laEnvironment * | _pEnvironment |
class laGame * | _pGame |
class laRenderer * | _pRenderer |
class laInputManager * | _pInput |
class laSoundManager * | _pSound |
Static Protected Attributes | |
static laSystemIntegrator * | _pIntegrator = NULL |
Engine Sub-systems Integrator.
Definition at line 38 of file laSystemIntegrator.h.