30 #ifndef M_MODEL_HOOK_H
31 #define M_MODEL_HOOK_H
40 unsigned arVertexIndex[2];
42 laPoint3 arPointSample[2];
45 laPoint3 reference_axis;
52 reference_axis = laPoint3(0,1,0);
56 arVertexIndex[0] = v1;
57 arVertexIndex[1] = v2;
58 reference_axis = laPoint3(0,1,0);
68 laPoint3 rotationAxis() {
return (-1) * vector.cross(reference_axis); }
Attachment of weapon or item.