JNR
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Auto play state. More...
#include <aiState_AutoPlayer_Hover.h>
Public Member Functions | |
virtual void | load (laFileParser *fp) |
virtual void | perceive (unsigned state, M_BOOL global, unsigned id, aiPerceptData data) |
virtual void | perceive_active (std::string strID_Old) |
virtual void | perceive_inactive (std::string strID_New) |
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aiController * | self () |
aiController * | player () |
class aiAgent * | agent () |
class laStage * | stage () |
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virtual std::string | name ()=0 |
Abstract naming method. | |
virtual laNamedClass * | instantiate ()=0 |
Abstract instantiate method. | |
Auto play state.
Definition at line 38 of file aiState_AutoPlayer_Hover.h.