JNR
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Creature state adds appropriate percept handles to aiAgent. More...
#include <aiMobState.h>
Public Member Functions | |
virtual void | load (laFileParser *fp) |
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aiController * | self () |
aiController * | player () |
class aiAgent * | agent () |
class laStage * | stage () |
virtual void | perceive_active (std::string strID_Old)=0 |
virtual void | perceive_inactive (std::string strID_New)=0 |
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virtual std::string | name ()=0 |
Abstract naming method. | |
virtual laNamedClass * | instantiate ()=0 |
Abstract instantiate method. | |
Protected Attributes | |
double | _dPlayerDistance |
class laSound * | _pTouchSound |
class laSound * | _pProximitySound |
Creature state adds appropriate percept handles to aiAgent.
Definition at line 40 of file aiMobState.h.