29 #ifndef M_AI_MOB_STATE_CRAWL
30 #define M_AI_MOB_STATE_CRAWL
58 virtual void perceive_InTerritory(
unsigned state);
59 virtual void perceive_InRange(
unsigned state);
60 virtual void perceive_Touched(
unsigned state);
61 virtual void perceive_UnderAttack(
unsigned state);
63 virtual void perceive_active( std::string strID_Old );
64 virtual void perceive_inactive( std::string strID_New );
66 virtual void perceive(
unsigned state, M_BOOL global,
unsigned id, aiPerceptData data);
Creature state adds appropriate percept handles to aiAgent.
Crawling creature behaviour.