JNR
uiDialogBaloon.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 
31 
32 
33 #pragma once
34 
35 class uiDialogBaloon :
36  public uiContainer
37 {
38  M_BOOL _bMode3D;
39 
40 protected:
41  // Internal construction method,
42  // called by create() and load()
43  virtual void init();
44 
45  //Draw borders
46  virtual void drawBorders();
47 
48  laPoint3 _ptMouthPos;
49  fxAnimatedText* _pAnimatedText;
50 
51 public:
52  uiDialogBaloon(void);
53  virtual ~uiDialogBaloon(void);
54 
55  void setMouthPos(laPoint3 pt) { _ptMouthPos = pt; }
56  void setAnimText(fxAnimatedText* pt) { _pAnimatedText = pt; }
57 
58  // Repply
59  virtual void reply();
60  virtual void draw();
61 
62  //2D / 3D mode
63  void mode3D(M_BOOL bOn) { _bMode3D = bOn; }
64 };
65 
66 
GUI Container Window.
Definition: uiContainer.h:42
virtual void draw()
Display the window.
virtual void reply()
Handle input message.