JNR
aiNPCState_Approach Member List

This is the complete list of members for aiNPCState_Approach, including all inherited members.

_dPlayerDistance (defined in aiMobState)aiMobStateprotected
_pProximitySound (defined in aiMobState)aiMobStateprotected
_pTouchSound (defined in aiMobState)aiMobStateprotected
_select_creature(M_BOOL on=M_TRUE) (defined in aiMobState)aiMobStateprotected
_spawn_crystal(laPoint3 pos) (defined in aiMobState)aiMobStateprotected
_within_left_range() (defined in aiMobState)aiMobStateprotected
_within_right_range() (defined in aiMobState)aiMobStateprotected
agent() (defined in aiAgentState)aiAgentStateinline
aiMobState() (defined in aiMobState)aiMobState
aiNPCState_Approach() (defined in aiNPCState_Approach)aiNPCState_Approachinline
bPlayerDetected (defined in aiNPCState_Approach)aiNPCState_Approachprotected
dialog (defined in aiNPCState_Approach)aiNPCState_Approachprotected
instantiate()=0laNamedClasspure virtual
laLoadableObj(void) (defined in laLoadableObj)laLoadableObj
load(laFileParser *fp) (defined in aiNPCState_Approach)aiNPCState_Approachvirtual
name()=0laNamedClasspure virtual
perceive(unsigned state, M_BOOL global, unsigned id, aiPerceptData data) (defined in aiNPCState_Approach)aiNPCState_Approachprotectedvirtual
perceive_active(std::string strID_Old) (defined in aiNPCState_Approach)aiNPCState_Approachprotectedvirtual
perceive_Distance(double distance) (defined in aiMobState)aiMobStateinlineprotectedvirtual
perceive_inactive(std::string strID_New) (defined in aiNPCState_Approach)aiNPCState_Approachprotectedvirtual
perceive_InRange(unsigned state) (defined in aiNPCState_Approach)aiNPCState_Approachprotectedvirtual
perceive_InTerritory(unsigned state) (defined in aiNPCState_Approach)aiNPCState_Approachprotectedvirtual
perceive_Touched(unsigned state) (defined in aiNPCState_Approach)aiNPCState_Approachprotectedvirtual
perceive_UnderAttack(unsigned state) (defined in aiNPCState_Approach)aiNPCState_Approachprotectedvirtual
player() (defined in aiAgentState)aiAgentStateinline
pSound_SeePlayer (defined in aiNPCState_Approach)aiNPCState_Approachprotected
self() (defined in aiAgentState)aiAgentStateinline
stage() (defined in aiAgentState)aiAgentState
~aiNPCState_Approach(void) (defined in aiNPCState_Approach)aiNPCState_Approachvirtual
~laLoadableObj(void) (defined in laLoadableObj)laLoadableObj