JNR
aiPercepts.h
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28 */
29 
30 #ifndef AI_PERCEPTS_H
31 #define AI_PERCEPTS_H
32 
34 
35 
36 // Data associated with a percept
37 //
38 struct aiPerceptData{
39  int nData;
40  double dData;
41  laPoint3 ptData;
42 
43  aiPerceptData(){
44  nData = 0;
45  }
46 
47  aiPerceptData(int n){
48  nData = n;
49  }
50 
51  aiPerceptData(double d){
52  dData = d;
53  }
54 
55  aiPerceptData(laPoint3 pt){
56  ptData = pt;
57  }
58 };
59 
60 // List of percepts
61 //
62 #define _PERCEPT_MAP std::map<unsigned, aiPerceptData>
63 
64 class aiPercepts: public _PERCEPT_MAP
65 {
66  _PERCEPT_MAP _old;
67 
68 public:
69 
70  // Clear percepts
71  virtual void clear();
72 
73  // Dispatch percepts to an agent state object
74  void dispatch(class aiAgentState *pRecepient, M_BOOL global );
75 
76 };
78 #endif
Single state of the AI-controlled creature.
Definition: aiAgentState.h:48