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uiPointer.h
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/*
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Jump'n'Run Engine
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http://www.atanaslaskov.com/jnr/
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BSD LICENSE
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Copyright (c) 2007-2013, Atanas Laskov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define UIPOINTER__SIZE 32
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class
uiPointer
:
public
uiSkinUser
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{
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bool
_bVisible;
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public
:
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laPoint3 _ptPos;
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laTexture
texture;
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uiPointer
(
void
);
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~
uiPointer
(
void
);
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void
Create();
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void
kill();
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void
draw();
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void
show() { _bVisible=
true
; };
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void
hide() { _bVisible=
false
; };
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bool
isVisible() {
return
_bVisible; };
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laPoint3 pos() {
return
_ptPos; }
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};
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uiSkinUser
GUI Skin User.
Definition:
uiSkinUser.h:41
laTexture
2D Texture
Definition:
laTexture.h:45
uiPointer
GUI Mouse Pointer.
Definition:
uiPointer.h:41
Source
GUI
uiPointer.h
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