53 class rpgInventory * _pInventory;
61 void _lazy_create_icon(
class rpgItem *ps );
62 void _lazy_create_all_icons();
64 void _reply_to_keyboard();
65 void _reply_to_resize_h();
66 void _reply_to_resize_v();
69 M_BOOL _bEnableSelection;
81 void toggleSelection(M_BOOL bOn) { _bEnableSelection = bOn; }
82 void toggleHorizontal(M_BOOL bOn) { _bHorizontal = bOn; }
95 inline int selection() {
return (
int)_nSelected; }
virtual void reply()
Handle input message.
GUI icon object that can siplay 3D models as icons.
Handling Multiple Key Presses.
virtual void draw()
Display the window.