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uiEdit.h
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/*
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Jump'n'Run Engine
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http://www.atanaslaskov.com/jnr/
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BSD LICENSE
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Copyright (c) 2007-2013, Atanas Laskov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef UIEDIT_H
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#define UIEDIT_H
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#define UEDIT_KEYTIME 800000
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class
uiEdit
:
public
uiLabel
{
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//Timing
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//double start;
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//double expire;
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laTimeTrig
_ttBlink;
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laTimeTrig
_ttType;
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//Textrues
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laTexture
caret;
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laTexture
texbtn;
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//Pointer to the currently active control;
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//Only one uiEdit can be active at a time
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static
uiEdit
* pactive;
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public
:
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//Constructor/destructor
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uiEdit
();
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virtual
~
uiEdit
();
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//Create/destroy
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virtual
void
create
(laPoint3 pos, laPoint3 size);
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virtual
void
kill
();
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//Draw & reply methods
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void
draw
();
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void
reply
();
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//Handle mouse clicks
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virtual
void
onClick(
unsigned
nButton);
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//Load form a template file
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/*virtual void load(class laFileParser *fp) { uiLabel::load(fp); _nAlignH = M_AL; }*/
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};
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#endif
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uiEdit::kill
virtual void kill()
Discard window and all children.
Definition:
uiEdit.cpp:77
uiEdit::create
virtual void create(laPoint3 pos, laPoint3 size)
Create new empty window.
Definition:
uiEdit.cpp:49
uiEdit
GUI Editbox.
Definition:
uiEdit.h:44
uiEdit::draw
void draw()
Draw event.
Definition:
uiEdit.cpp:82
laTexture
2D Texture
Definition:
laTexture.h:45
uiEdit::reply
void reply()
Handle input message.
Definition:
uiEdit.cpp:124
laTimeTrig
Time-triggered events.
Definition:
laTimeTrig.h:41
uiLabel
Text Label.
Definition:
uiLabel.h:41
Source
GUI
uiEdit.h
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