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laCollisionScenario.h
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/*
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Jump'n'Run Engine
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http://www.atanaslaskov.com/jnr/
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BSD LICENSE
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Copyright (c) 2007-2013, Atanas Laskov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//
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// FILE: laCollisionScenario.h
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//
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// This clas contains all the information deeded to describe a collision scenario and
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// store the result of collision detection
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//
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// Copyright (C) 2007-2013 Atanas Laskov, <latanas@gmail.com>
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//
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class
laCollisionScenario
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{
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public
:
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// List of collision domains to be tested against
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//
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laCollisionDomain
*pFirstDomain;
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unsigned
long
nDomains;
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unsigned
nElementCount;
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laPoint2
ptPosition;
// Position of the moving object
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laPoint2
ptVector;
// Velocity of the moving object
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// Output parameters
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//
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M_BOOL bCollision;
// Collision detected?
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laPoint2
ptModifiedVector;
// Modified velocity (avoids collision)
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// Pointer to a trap object, if a collision has occured with a trapped object,
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// otherwise NULL
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//
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rpgTrap
*pTrap;
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//Constructor
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//
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laCollisionScenario()
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{
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pFirstDomain = NULL;
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nDomains = 0;
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bCollision = M_FALSE;
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pTrap = NULL;
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}
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protected
:
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M_BOOL bInverted;
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laLine2
lnCollision;
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laPoint2
ptCausing;
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laPoint2
ptIntersection;
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friend
class
laCollider
;
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friend
class
stageCollisionTests;
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};
laPoint2
2D Point
Definition:
laPoint_novec.h:41
rpgTrap
Trap Properties.
Definition:
rpgTrap.h:42
laCollider
Collision Detection and Response.
Definition:
laCollider.h:41
laLine2
2D line segment
Definition:
laLine2.h:40
laCollisionDomain
Collision Domain.
Definition:
laCollisionDomain.h:46
Source
Core
laCollisionScenario.h
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