30 #ifndef M_FX_SHUTTER_H
31 #define M_FX_SHUTTER_H
37 M_BOOL _bCinematic, _bCharacterEmphasis;
46 inline void parameters(laColor color = laColor(),
double dActivationTime = 1,
47 M_BOOL cinematic = M_FALSE, M_BOOL charemphasis = M_FALSE) {
49 _tt.parameters(dActivationTime);
50 _bCinematic = cinematic;
51 _bCharacterEmphasis = charemphasis;
57 void animate(laTimer &t);
60 void draw(
laRenderer *r, laPoint3 pos = laPoint3());
63 inline void activate(M_BOOL on = M_TRUE) {
73 inline M_BOOL isActive()
const{
return _bOn; }
Virtual interface for the Engine graphics renderer.