JNR
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This is the complete list of members for laPlayer, including all inherited members.
_ai (defined in laObject) | laObject | protected |
_animate_attacks() (defined in laFightingCreature) | laFightingCreature | inlineprotected |
_animBlend (defined in laStateObject) | laStateObject | protected |
_bAttack (defined in laFightingCreature) | laFightingCreature | protected |
_bAttack_Quick (defined in laFightingCreature) | laFightingCreature | protected |
_bBattleMode (defined in laPlayer) | laPlayer | protected |
_bControlEnabled (defined in laMovingCreature) | laMovingCreature | protected |
_bEnableBattleZoom (defined in laPlayer) | laPlayer | protected |
_bExplicitFacing (defined in laMovingCreature) | laMovingCreature | protected |
_bJumping (defined in laMovingCreature) | laMovingCreature | protected |
_bLightOn (defined in laObject) | laObject | protected |
_cbLevelUp (defined in laPlayer) | laPlayer | protected |
_cbSkillUp (defined in laPlayer) | laPlayer | protected |
_color (defined in laObject) | laObject | protected |
_dBlendTime (defined in laStateObject) | laStateObject | protected |
_dMonsterDistance (defined in laPlayer) | laPlayer | protected |
_draw_notrans(laRenderer *r, laPoint3 ptBasePos) (defined in laObject) | laObject | protectedvirtual |
_draw_positioned(laRenderer *r) (defined in laPlayer) | laPlayer | virtual |
_draw_positioned_rotated(laRenderer *r) (defined in laPlayer) | laPlayer | virtual |
_draw_shadow_fx(laRenderer *r) (defined in laObject) | laObject | inlineprotected |
_draw_status_ui(laRenderer *r, laPoint3 ptBasePos) (defined in laPlayer) | laPlayer | protected |
_drawFx_notrans(laRenderer *r, laPoint3 ptBasePos) (defined in laObject) | laObject | protectedvirtual |
_drawFx_positioned(laRenderer *r) (defined in laPlayer) | laPlayer | virtual |
_drawFx_positioned_rotated(laRenderer *r) (defined in laObject) | laObject | protectedvirtual |
_execute_ai(laTimer &t) (defined in laObject) | laObject | protectedvirtual |
_fxBlood (defined in laFightingCreature) | laFightingCreature | protected |
_fxTrail (defined in laMovingCreature) | laMovingCreature | |
_HBarTex (defined in laPlayer) | laPlayer | protected |
_hit_actions(unsigned nDamage) (defined in laFightingCreature) | laFightingCreature | protectedvirtual |
_IndicatorHP (defined in laPlayer) | laPlayer | protected |
_IndicatorXP (defined in laPlayer) | laPlayer | protected |
_level_up() (defined in laPlayer) | laPlayer | protected |
_mNestedObjects (defined in laObject) | laObject | protected |
_nested_animate(laTimer &t) (defined in laObject) | laObject | inlineprotected |
_nested_destroy() (defined in laObject) | laObject | inlineprotected |
_nested_draw(laRenderer *r, laPoint3 ptBasePos) (defined in laObject) | laObject | inlineprotected |
_nested_draw_fx(laRenderer *r, laPoint3 ptBasePos) (defined in laObject) | laObject | inlineprotected |
_nested_draw_interface(laRenderer *r, laPoint3 ptBasePos) (defined in laObject) | laObject | inlineprotected |
_next_state(unsigned nCurrentState) (defined in laPlayer) | laPlayer | protectedvirtual |
_nFaceDirection (defined in laMovingCreature) | laMovingCreature | protected |
_nLastWeapon (defined in laPlayer) | laPlayer | protected |
_nMovementDirection (defined in laMovingCreature) | laMovingCreature | protected |
_nNext_ID (defined in laObject) | laObject | protected |
_nSelectedAttack (defined in laFightingCreature) | laFightingCreature | protected |
_nState (defined in laStateObject) | laStateObject | protected |
_offset(laRenderer *r, laPoint3 ptBasePos) (defined in laObject) | laObject | inlineprotected |
_offset_and_rotation(laRenderer *r, laPoint3 ptBasePos) (defined in laObject) | laObject | inlineprotected |
_outline (defined in laObject) | laObject | protected |
_pActiveTrap (defined in laPlayer) | laPlayer | protected |
_pAttackSound (defined in laFightingCreature) | laFightingCreature | protected |
_pCollectSound (defined in laPlayer) | laPlayer | protected |
_pDieSound (defined in laFightingCreature) | laFightingCreature | protected |
_pJumpSound (defined in laPlayer) | laPlayer | protected |
_pLandSound (defined in laPlayer) | laPlayer | protected |
_pLevelupSound (defined in laPlayer) | laPlayer | protected |
_pNPCDialog (defined in laPlayer) | laPlayer | protected |
_pPotionSound (defined in laPlayer) | laPlayer | protected |
_pSheet (defined in laMovingCreature) | laMovingCreature | protected |
_pStepSound (defined in laPlayer) | laPlayer | protected |
_pSufferSound (defined in laFightingCreature) | laFightingCreature | protected |
_ptOriginPos (defined in laMovingCreature) | laMovingCreature | protected |
_ptPivot (defined in laObject) | laObject | protected |
_pwPeace (defined in laPlayer) | laPlayer | protected |
_rotation(laRenderer *r) (defined in laObject) | laObject | inlineprotected |
_set_style(laRenderer *r) (defined in laObject) | laObject | inlineprotected |
_snapshot (defined in laStateObject) | laStateObject | protected |
_texShadow (defined in laObject) | laObject | protectedstatic |
_trans_deathfx(laRenderer *r) (defined in laFightingCreature) | laFightingCreature | inlineprotected |
_ttAttack (defined in laFightingCreature) | laFightingCreature | protected |
_ttAttackCharge (defined in laFightingCreature) | laFightingCreature | protected |
_ttBattleStance (defined in laPlayer) | laPlayer | protected |
_ttDeath (defined in laFightingCreature) | laFightingCreature | protected |
_ttHitImmunity (defined in laFightingCreature) | laFightingCreature | protected |
_ttPeacefulAction (defined in laPlayer) | laPlayer | protected |
_ttSomersault (defined in laMovingCreature) | laMovingCreature | protected |
_ttTurn (defined in laMovingCreature) | laMovingCreature | protected |
_uiInventoryWindow (defined in laPlayer) | laPlayer | protected |
_uiPotionsWindow (defined in laPlayer) | laPlayer | protected |
_update_facing(double dir_x) (defined in laMovingCreature) | laMovingCreature | protectedvirtual |
animate(laTimer &t) (defined in laPlayer) | laPlayer | virtual |
animate_Attack(laTimer &t) (defined in laPlayer) | laPlayer | |
animate_BattleZoom(laTimer &t) (defined in laPlayer) | laPlayer | |
animate_DeathMode(laTimer &t) (defined in laPlayer) | laPlayer | |
animate_Movement(laTimer &t) (defined in laPlayer) | laPlayer | |
animate_TrapDamage(laTimer &t) (defined in laPlayer) | laPlayer | |
attack(unsigned nAttackIndex, laFightingCreature *pTarget) (defined in laFightingCreature) | laFightingCreature | virtual |
attack(laFightingCreature *pTarget) (defined in laFightingCreature) | laFightingCreature | inline |
attackInitiate(M_BOOL bQuick=M_FALSE) (defined in laPlayer) | laPlayer | virtual |
attackIsCharged() (defined in laFightingCreature) | laFightingCreature | inline |
attackIsQuick() (defined in laFightingCreature) | laFightingCreature | inline |
attackSelect(unsigned nAttack) (defined in laFightingCreature) | laFightingCreature | inline |
attackStop() (defined in laFightingCreature) | laFightingCreature | |
boundingRect() (defined in laObject) | laObject | inline |
collect(unsigned nXP) (defined in laPlayer) | laPlayer | |
collect(rpgItem *item) (defined in laPlayer) | laPlayer | |
create() (defined in laStateObject) | laStateObject | virtual |
create(laPoint3 pos) (defined in laObject) | laObject | virtual |
ctlBattleMode() (defined in laPlayer) | laPlayer | inline |
drawFx(laRenderer *r, laPoint3 ptBasePos) (defined in laPlayer) | laPlayer | virtual |
drawGeometry(laRenderer *r, laPoint3 ptBasePos) (defined in laMovingCreature) | laMovingCreature | virtual |
drawInterface(laRenderer *r, laPoint3 ptBasePos) (defined in laPlayer) | laPlayer | virtual |
enableBattleZoom(M_BOOL enable) (defined in laPlayer) | laPlayer | inline |
enableControl(M_BOOL on=M_TRUE) (defined in laMovingCreature) | laMovingCreature | inline |
enableDialog(class laNPCDialog *pd) (defined in laPlayer) | laPlayer | inline |
fxMessages (defined in laObject) | laObject | |
getFaceDirection() (defined in laMovingCreature) | laMovingCreature | inline |
getHP() (defined in laFightingCreature) | laFightingCreature | inline |
getItemsGUI() (defined in laPlayer) | laPlayer | inline |
getLevel() (defined in laPlayer) | laPlayer | inline |
getLevelObject() (defined in laObject) | laObject | inline |
getMaxHP() (defined in laFightingCreature) | laFightingCreature | inline |
getMonsterDistance() (defined in laPlayer) | laPlayer | inline |
getMoveDirection() (defined in laMovingCreature) | laMovingCreature | inline |
getObject() (defined in laObject) | laObject | inline |
getObjectIndex() (defined in laObject) | laObject | inline |
getOriginalPos() (defined in laMovingCreature) | laMovingCreature | inline |
getPivot() (defined in laObject) | laObject | inline |
getPosition() (defined in laObject) | laObject | inline |
getPotionsGUI() (defined in laPlayer) | laPlayer | inline |
getSegmentObject() (defined in laObject) | laObject | inline |
getSheet() (defined in laMovingCreature) | laMovingCreature | inline |
getState() (defined in laStateObject) | laStateObject | inline |
getStateModel() (defined in laStateObject) | laStateObject | |
getTS() (defined in laObject) | laObject | inline |
getXP() (defined in laPlayer) | laPlayer | inline |
heal(unsigned nHP) (defined in laPlayer) | laPlayer | |
hit(rpgAttack attack) (defined in laPlayer) | laPlayer | virtual |
instantiate()=0 | laNamedClass | pure virtual |
isActionActive() (defined in laPlayer) | laPlayer | inline |
isAlive() (defined in laFightingCreature) | laFightingCreature | inline |
isControlEnabled() (defined in laMovingCreature) | laMovingCreature | inline |
isDialogActive() (defined in laPlayer) | laPlayer | inline |
isFacingExplict() (defined in laMovingCreature) | laMovingCreature | inline |
isImmune() (defined in laFightingCreature) | laFightingCreature | inline |
isInBattle() (defined in laPlayer) | laPlayer | inline |
isPeaceful() (defined in laPlayer) | laPlayer | inline |
jump() (defined in laFightingCreature) | laFightingCreature | inlinevirtual |
laFightingCreature(rpgSheet *pSheet=NULL) (defined in laFightingCreature) | laFightingCreature | |
laLoadableObj(void) (defined in laLoadableObj) | laLoadableObj | |
laMovingCreature(rpgSheet *pSheet=NULL) (defined in laMovingCreature) | laMovingCreature | |
laObject() (defined in laObject) | laObject | |
laPlayer(rpgSheet *pSheet=NULL) (defined in laPlayer) | laPlayer | |
laStateObject(void) (defined in laStateObject) | laStateObject | |
load(class laFileParser *fp) (defined in laPlayer) | laPlayer | virtual |
modePeaceful(M_BOOL on) (defined in laPlayer) | laPlayer | inline |
move(int direction) (defined in laFightingCreature) | laFightingCreature | inlinevirtual |
move_v(laPoint3 dir) (defined in laMovingCreature) | laMovingCreature | virtual |
name()=0 | laNamedClass | pure virtual |
nestedAdd(laObject *p) (defined in laObject) | laObject | inline |
nestedGet(unsigned ID) (defined in laObject) | laObject | inline |
nestedRemove(unsigned ID, M_BOOL bFreeMem=M_TRUE) (defined in laObject) | laObject | inline |
reflect(const laRect2 &rReference) (defined in laPlayer) | laPlayer | |
respawn() (defined in laPlayer) | laPlayer | virtual |
save(FILE *f) (defined in laObject) | laObject | inlinevirtual |
saveProfile(FILE *f) (defined in laPlayer) | laPlayer | |
selectedAttack() (defined in laFightingCreature) | laFightingCreature | inline |
setBlendTime(double t) (defined in laStateObject) | laStateObject | inline |
setColor(laColor c) (defined in laObject) | laObject | inline |
setExplicitFacing(M_BOOL bExplicit) (defined in laMovingCreature) | laMovingCreature | inline |
setFaceDirection(int nDirection) (defined in laMovingCreature) | laMovingCreature | |
setLevel(class laLevel *plvl) (defined in laObject) | laObject | inline |
setLight(M_BOOL on) (defined in laObject) | laObject | inline |
setMonsterDistance(double d) (defined in laPlayer) | laPlayer | inline |
setObject(unsigned nTSObject, class laElement *pTSObject) (defined in laObject) | laObject | inline |
setOutline(laOutline o) (defined in laObject) | laObject | inline |
setPosition(laPoint3 pos) (defined in laObject) | laObject | inline |
setSegment(class laSegment *pseg) (defined in laObject) | laObject | inline |
setTS(laTileset *pTileset) (defined in laObject) | laObject | inline |
shutterDeath (defined in laPlayer) | laPlayer | protected |
shutterHit (defined in laPlayer) | laPlayer | protected |
skillUp(unsigned nSkill) (defined in laPlayer) | laPlayer | |
somersault() | laMovingCreature | virtual |
state(unsigned nState, double dBlendTime=0.1) (defined in laStateObject) | laStateObject | |
~laFightingCreature(void) (defined in laFightingCreature) | laFightingCreature | |
~laLoadableObj(void) (defined in laLoadableObj) | laLoadableObj | |
~laMovingCreature(void) (defined in laMovingCreature) | laMovingCreature | virtual |
~laObject(void) (defined in laObject) | laObject | |
~laPlayer(void) (defined in laPlayer) | laPlayer | |
~laStateObject(void) (defined in laStateObject) | laStateObject |