JNR
laPlayer Member List

This is the complete list of members for laPlayer, including all inherited members.

_ai (defined in laObject)laObjectprotected
_animate_attacks() (defined in laFightingCreature)laFightingCreatureinlineprotected
_animBlend (defined in laStateObject)laStateObjectprotected
_bAttack (defined in laFightingCreature)laFightingCreatureprotected
_bAttack_Quick (defined in laFightingCreature)laFightingCreatureprotected
_bBattleMode (defined in laPlayer)laPlayerprotected
_bControlEnabled (defined in laMovingCreature)laMovingCreatureprotected
_bEnableBattleZoom (defined in laPlayer)laPlayerprotected
_bExplicitFacing (defined in laMovingCreature)laMovingCreatureprotected
_bJumping (defined in laMovingCreature)laMovingCreatureprotected
_bLightOn (defined in laObject)laObjectprotected
_cbLevelUp (defined in laPlayer)laPlayerprotected
_cbSkillUp (defined in laPlayer)laPlayerprotected
_color (defined in laObject)laObjectprotected
_dBlendTime (defined in laStateObject)laStateObjectprotected
_dMonsterDistance (defined in laPlayer)laPlayerprotected
_draw_notrans(laRenderer *r, laPoint3 ptBasePos) (defined in laObject)laObjectprotectedvirtual
_draw_positioned(laRenderer *r) (defined in laPlayer)laPlayervirtual
_draw_positioned_rotated(laRenderer *r) (defined in laPlayer)laPlayervirtual
_draw_shadow_fx(laRenderer *r) (defined in laObject)laObjectinlineprotected
_draw_status_ui(laRenderer *r, laPoint3 ptBasePos) (defined in laPlayer)laPlayerprotected
_drawFx_notrans(laRenderer *r, laPoint3 ptBasePos) (defined in laObject)laObjectprotectedvirtual
_drawFx_positioned(laRenderer *r) (defined in laPlayer)laPlayervirtual
_drawFx_positioned_rotated(laRenderer *r) (defined in laObject)laObjectprotectedvirtual
_execute_ai(laTimer &t) (defined in laObject)laObjectprotectedvirtual
_fxBlood (defined in laFightingCreature)laFightingCreatureprotected
_fxTrail (defined in laMovingCreature)laMovingCreature
_HBarTex (defined in laPlayer)laPlayerprotected
_hit_actions(unsigned nDamage) (defined in laFightingCreature)laFightingCreatureprotectedvirtual
_IndicatorHP (defined in laPlayer)laPlayerprotected
_IndicatorXP (defined in laPlayer)laPlayerprotected
_level_up() (defined in laPlayer)laPlayerprotected
_mNestedObjects (defined in laObject)laObjectprotected
_nested_animate(laTimer &t) (defined in laObject)laObjectinlineprotected
_nested_destroy() (defined in laObject)laObjectinlineprotected
_nested_draw(laRenderer *r, laPoint3 ptBasePos) (defined in laObject)laObjectinlineprotected
_nested_draw_fx(laRenderer *r, laPoint3 ptBasePos) (defined in laObject)laObjectinlineprotected
_nested_draw_interface(laRenderer *r, laPoint3 ptBasePos) (defined in laObject)laObjectinlineprotected
_next_state(unsigned nCurrentState) (defined in laPlayer)laPlayerprotectedvirtual
_nFaceDirection (defined in laMovingCreature)laMovingCreatureprotected
_nLastWeapon (defined in laPlayer)laPlayerprotected
_nMovementDirection (defined in laMovingCreature)laMovingCreatureprotected
_nNext_ID (defined in laObject)laObjectprotected
_nSelectedAttack (defined in laFightingCreature)laFightingCreatureprotected
_nState (defined in laStateObject)laStateObjectprotected
_offset(laRenderer *r, laPoint3 ptBasePos) (defined in laObject)laObjectinlineprotected
_offset_and_rotation(laRenderer *r, laPoint3 ptBasePos) (defined in laObject)laObjectinlineprotected
_outline (defined in laObject)laObjectprotected
_pActiveTrap (defined in laPlayer)laPlayerprotected
_pAttackSound (defined in laFightingCreature)laFightingCreatureprotected
_pCollectSound (defined in laPlayer)laPlayerprotected
_pDieSound (defined in laFightingCreature)laFightingCreatureprotected
_pJumpSound (defined in laPlayer)laPlayerprotected
_pLandSound (defined in laPlayer)laPlayerprotected
_pLevelupSound (defined in laPlayer)laPlayerprotected
_pNPCDialog (defined in laPlayer)laPlayerprotected
_pPotionSound (defined in laPlayer)laPlayerprotected
_pSheet (defined in laMovingCreature)laMovingCreatureprotected
_pStepSound (defined in laPlayer)laPlayerprotected
_pSufferSound (defined in laFightingCreature)laFightingCreatureprotected
_ptOriginPos (defined in laMovingCreature)laMovingCreatureprotected
_ptPivot (defined in laObject)laObjectprotected
_pwPeace (defined in laPlayer)laPlayerprotected
_rotation(laRenderer *r) (defined in laObject)laObjectinlineprotected
_set_style(laRenderer *r) (defined in laObject)laObjectinlineprotected
_snapshot (defined in laStateObject)laStateObjectprotected
_texShadow (defined in laObject)laObjectprotectedstatic
_trans_deathfx(laRenderer *r) (defined in laFightingCreature)laFightingCreatureinlineprotected
_ttAttack (defined in laFightingCreature)laFightingCreatureprotected
_ttAttackCharge (defined in laFightingCreature)laFightingCreatureprotected
_ttBattleStance (defined in laPlayer)laPlayerprotected
_ttDeath (defined in laFightingCreature)laFightingCreatureprotected
_ttHitImmunity (defined in laFightingCreature)laFightingCreatureprotected
_ttPeacefulAction (defined in laPlayer)laPlayerprotected
_ttSomersault (defined in laMovingCreature)laMovingCreatureprotected
_ttTurn (defined in laMovingCreature)laMovingCreatureprotected
_uiInventoryWindow (defined in laPlayer)laPlayerprotected
_uiPotionsWindow (defined in laPlayer)laPlayerprotected
_update_facing(double dir_x) (defined in laMovingCreature)laMovingCreatureprotectedvirtual
animate(laTimer &t) (defined in laPlayer)laPlayervirtual
animate_Attack(laTimer &t) (defined in laPlayer)laPlayer
animate_BattleZoom(laTimer &t) (defined in laPlayer)laPlayer
animate_DeathMode(laTimer &t) (defined in laPlayer)laPlayer
animate_Movement(laTimer &t) (defined in laPlayer)laPlayer
animate_TrapDamage(laTimer &t) (defined in laPlayer)laPlayer
attack(unsigned nAttackIndex, laFightingCreature *pTarget) (defined in laFightingCreature)laFightingCreaturevirtual
attack(laFightingCreature *pTarget) (defined in laFightingCreature)laFightingCreatureinline
attackInitiate(M_BOOL bQuick=M_FALSE) (defined in laPlayer)laPlayervirtual
attackIsCharged() (defined in laFightingCreature)laFightingCreatureinline
attackIsQuick() (defined in laFightingCreature)laFightingCreatureinline
attackSelect(unsigned nAttack) (defined in laFightingCreature)laFightingCreatureinline
attackStop() (defined in laFightingCreature)laFightingCreature
boundingRect() (defined in laObject)laObjectinline
collect(unsigned nXP) (defined in laPlayer)laPlayer
collect(rpgItem *item) (defined in laPlayer)laPlayer
create() (defined in laStateObject)laStateObjectvirtual
create(laPoint3 pos) (defined in laObject)laObjectvirtual
ctlBattleMode() (defined in laPlayer)laPlayerinline
drawFx(laRenderer *r, laPoint3 ptBasePos) (defined in laPlayer)laPlayervirtual
drawGeometry(laRenderer *r, laPoint3 ptBasePos) (defined in laMovingCreature)laMovingCreaturevirtual
drawInterface(laRenderer *r, laPoint3 ptBasePos) (defined in laPlayer)laPlayervirtual
enableBattleZoom(M_BOOL enable) (defined in laPlayer)laPlayerinline
enableControl(M_BOOL on=M_TRUE) (defined in laMovingCreature)laMovingCreatureinline
enableDialog(class laNPCDialog *pd) (defined in laPlayer)laPlayerinline
fxMessages (defined in laObject)laObject
getFaceDirection() (defined in laMovingCreature)laMovingCreatureinline
getHP() (defined in laFightingCreature)laFightingCreatureinline
getItemsGUI() (defined in laPlayer)laPlayerinline
getLevel() (defined in laPlayer)laPlayerinline
getLevelObject() (defined in laObject)laObjectinline
getMaxHP() (defined in laFightingCreature)laFightingCreatureinline
getMonsterDistance() (defined in laPlayer)laPlayerinline
getMoveDirection() (defined in laMovingCreature)laMovingCreatureinline
getObject() (defined in laObject)laObjectinline
getObjectIndex() (defined in laObject)laObjectinline
getOriginalPos() (defined in laMovingCreature)laMovingCreatureinline
getPivot() (defined in laObject)laObjectinline
getPosition() (defined in laObject)laObjectinline
getPotionsGUI() (defined in laPlayer)laPlayerinline
getSegmentObject() (defined in laObject)laObjectinline
getSheet() (defined in laMovingCreature)laMovingCreatureinline
getState() (defined in laStateObject)laStateObjectinline
getStateModel() (defined in laStateObject)laStateObject
getTS() (defined in laObject)laObjectinline
getXP() (defined in laPlayer)laPlayerinline
heal(unsigned nHP) (defined in laPlayer)laPlayer
hit(rpgAttack attack) (defined in laPlayer)laPlayervirtual
instantiate()=0laNamedClasspure virtual
isActionActive() (defined in laPlayer)laPlayerinline
isAlive() (defined in laFightingCreature)laFightingCreatureinline
isControlEnabled() (defined in laMovingCreature)laMovingCreatureinline
isDialogActive() (defined in laPlayer)laPlayerinline
isFacingExplict() (defined in laMovingCreature)laMovingCreatureinline
isImmune() (defined in laFightingCreature)laFightingCreatureinline
isInBattle() (defined in laPlayer)laPlayerinline
isPeaceful() (defined in laPlayer)laPlayerinline
jump() (defined in laFightingCreature)laFightingCreatureinlinevirtual
laFightingCreature(rpgSheet *pSheet=NULL) (defined in laFightingCreature)laFightingCreature
laLoadableObj(void) (defined in laLoadableObj)laLoadableObj
laMovingCreature(rpgSheet *pSheet=NULL) (defined in laMovingCreature)laMovingCreature
laObject() (defined in laObject)laObject
laPlayer(rpgSheet *pSheet=NULL) (defined in laPlayer)laPlayer
laStateObject(void) (defined in laStateObject)laStateObject
load(class laFileParser *fp) (defined in laPlayer)laPlayervirtual
modePeaceful(M_BOOL on) (defined in laPlayer)laPlayerinline
move(int direction) (defined in laFightingCreature)laFightingCreatureinlinevirtual
move_v(laPoint3 dir) (defined in laMovingCreature)laMovingCreaturevirtual
name()=0laNamedClasspure virtual
nestedAdd(laObject *p) (defined in laObject)laObjectinline
nestedGet(unsigned ID) (defined in laObject)laObjectinline
nestedRemove(unsigned ID, M_BOOL bFreeMem=M_TRUE) (defined in laObject)laObjectinline
reflect(const laRect2 &rReference) (defined in laPlayer)laPlayer
respawn() (defined in laPlayer)laPlayervirtual
save(FILE *f) (defined in laObject)laObjectinlinevirtual
saveProfile(FILE *f) (defined in laPlayer)laPlayer
selectedAttack() (defined in laFightingCreature)laFightingCreatureinline
setBlendTime(double t) (defined in laStateObject)laStateObjectinline
setColor(laColor c) (defined in laObject)laObjectinline
setExplicitFacing(M_BOOL bExplicit) (defined in laMovingCreature)laMovingCreatureinline
setFaceDirection(int nDirection) (defined in laMovingCreature)laMovingCreature
setLevel(class laLevel *plvl) (defined in laObject)laObjectinline
setLight(M_BOOL on) (defined in laObject)laObjectinline
setMonsterDistance(double d) (defined in laPlayer)laPlayerinline
setObject(unsigned nTSObject, class laElement *pTSObject) (defined in laObject)laObjectinline
setOutline(laOutline o) (defined in laObject)laObjectinline
setPosition(laPoint3 pos) (defined in laObject)laObjectinline
setSegment(class laSegment *pseg) (defined in laObject)laObjectinline
setTS(laTileset *pTileset) (defined in laObject)laObjectinline
shutterDeath (defined in laPlayer)laPlayerprotected
shutterHit (defined in laPlayer)laPlayerprotected
skillUp(unsigned nSkill) (defined in laPlayer)laPlayer
somersault()laMovingCreaturevirtual
state(unsigned nState, double dBlendTime=0.1) (defined in laStateObject)laStateObject
~laFightingCreature(void) (defined in laFightingCreature)laFightingCreature
~laLoadableObj(void) (defined in laLoadableObj)laLoadableObj
~laMovingCreature(void) (defined in laMovingCreature)laMovingCreaturevirtual
~laObject(void) (defined in laObject)laObject
~laPlayer(void) (defined in laPlayer)laPlayer
~laStateObject(void) (defined in laStateObject)laStateObject