48 virtual void perceive_InRange(
unsigned state) = 0;
49 virtual void perceive_UserAction(
unsigned state) = 0;
53 virtual void perceive(
unsigned state, M_BOOL global,
unsigned id, aiPerceptData data)
61 case P__PLAYER_IN_RANGE:
62 this->perceive_InRange(state);
65 case P__PLAYER_ACTION:
66 this->perceive_UserAction(state);
73 virtual ~aiAOState(
void);
Single state of the AI-controlled creature.