JNR
uiSkin.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 
31 
32 
38 
39 
42 {
43 public:
44  laTexture tVal;
45  laColor cVal;
46  double dVal;
47  char sVal[128];
48  laFont* fVal;
49 
50  int nSize;
51 
53  dVal = 0; /*tVal = 0;*/ sVal[0] = 0;
54  };
55 
56  bool load(FILE* f, char* strPrefix);
57 
58  laTexture texture() {return tVal;};
59  laColor color() {return cVal;};
60  double dval() {return dVal;};
61  char* string() {return sVal;};
62  laFont* font() {return fVal;};
63 };
64 
65 class uiSkin
66 {
67  std::map<std::string, uiSkinParameter> _mParameters;
68 
69  //uiSkinParameter m_arKeys[64];
70  //unsigned m_nKeyKnt;
71 
72 public:
73  //Constructor/destructor
74  uiSkin(void);
75  ~uiSkin(void);
76 
77  //Load from file
78  void load(char* skin);
79 
80  //Destroy skin
81  void kill();
82 
83  //Activate the skin
84  void activate();
85 
86  //Access parameters
87  uiSkinParameter parameter(std::string str)
88  {
89  return _mParameters[str];
90  }
91 };
92 
Font and Text Drawing.
Definition: laFont.h:41
A single parameter for class uiSkin.
Definition: uiSkin.h:41
GUI Skin.
Definition: uiSkin.h:65
2D Texture
Definition: laTexture.h:45