JNR
uiMenu_JR.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 
38 
39 #define M_JRMENU_MAIN 0
40 #define M_JRMENU_INGAME 1
41 #define M_JRMENU_EDIT 2
42 
43 class uiMenu_JR: public uiContainer
44 {
45  unsigned _nMenuType;
46 
47  class uiLoadProfile_JR *_pListProf; // profile list
48  class uiNewProfile_JR *_pNewProf; // new profile dlg
49 
50  void _create_profile_dialogs();
51 
52 public:
53  uiMenu_JR(unsigned nMenuType=M_JRMENU_MAIN);
54  uiMenu_JR::~uiMenu_JR(void);
55 
56  // Handle button commands
57  virtual void onCommand(unsigned long uID, unsigned long nCmd);
58  virtual void reply();
59 
60  virtual void hide(){
61  if(_nMenuType == M_JRMENU_INGAME) getMousePointer()->hide();
62  uiWindow::hide();
63  }
64  virtual void show(){
65  if(_nMenuType == M_JRMENU_INGAME) getMousePointer()->show();
66  uiWindow::show();
67  }
68 
69  void collapse();
70  void expand();
71  void toggle();
72 };
GUI Container Window.
Definition: uiContainer.h:42
JR Main Menu, and in-game Menu.
Definition: uiMenu_JR.h:43
static uiPointer * getMousePointer()
Enables children to get a pointer to the mouse pointer, but not to change it.
Definition: uiWindow.h:92
virtual void onCommand(unsigned long uID, unsigned long nCmd)
Command event handler.
Definition: uiMenu_JR.cpp:250
virtual void reply()
Handle input message.
Definition: uiMenu_JR.cpp:241