JNR
uiInventory.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 
38 // horizontal and vertical alignment.
48 
49 class uiInventory :
50  public uiContainer
51 {
52  //std::vector<uiIcon3D*> _vIcons;
53  class rpgInventory * _pInventory;
54  unsigned _nSelected;
55 
56  laPoint3 _ptNewSize; // resize target; window size animates to reach it
57 
58  laMultiKey _mkPrevious;
59  laMultiKey _mkNext;
60 
61  void _lazy_create_icon( class rpgItem *ps );
62  void _lazy_create_all_icons();
63 
64  void _reply_to_keyboard();
65  void _reply_to_resize_h();
66  void _reply_to_resize_v();
67 
68  //Flags
69  M_BOOL _bEnableSelection;
70  M_BOOL _bHorizontal;
71 
72 public:
73  uiInventory(rpgInventory* pi);
74  virtual ~uiInventory(void);
75 
76  // Repply & draw
77  virtual void reply();
78  virtual void draw();
79 
80  // Toggle flags
81  void toggleSelection(M_BOOL bOn) { _bEnableSelection = bOn; }
82  void toggleHorizontal(M_BOOL bOn) { _bHorizontal = bOn; } //< otherwise vertical
83 
84  // Get icon
85  uiIcon3D* getIcon(unsigned n);
86 
87  // Selection
88  // NOTE: These metods also control the active item
89  // in the inventory object, not only the GUI.
90  //
91  // uiInventory::reply() takes care for updatign the inventory object
92  // with the currently active item.
93  //
94  void select( int n );
95  inline int selection() { return (int)_nSelected; }
96 };
GUI Container Window.
Definition: uiContainer.h:42
Item inventory.
Definition: uiInventory.h:49
virtual void reply()
Handle input message.
Definition: uiInventory.cpp:93
GUI icon object that can siplay 3D models as icons.
Definition: uiIcon3D.h:52
Handling Multiple Key Presses.
Definition: laMultiKey.h:49
virtual void draw()
Display the window.
Definition: uiInventory.cpp:55