JNR
uiEdit.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
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17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 
31 
32 
38 
39 #ifndef UIEDIT_H
40 #define UIEDIT_H
41 
42 #define UEDIT_KEYTIME 800000
43 
44 class uiEdit : public uiLabel {
45 
46  //Timing
47  //double start;
48  //double expire;
49  laTimeTrig _ttBlink;
50  laTimeTrig _ttType;
51 
52  //Textrues
53  laTexture caret;
54  laTexture texbtn;
55 
56  //Pointer to the currently active control;
57  //Only one uiEdit can be active at a time
58  static uiEdit* pactive;
59 
60 public:
61 
62  //Constructor/destructor
63  uiEdit();
64  virtual ~uiEdit();
65 
66  //Create/destroy
67  virtual void create(laPoint3 pos, laPoint3 size);
68  virtual void kill();
69 
70  //Draw & reply methods
71  void draw();
72  void reply();
73 
74  //Handle mouse clicks
75  virtual void onClick(unsigned nButton);
76 
77  //Load form a template file
78  /*virtual void load(class laFileParser *fp) { uiLabel::load(fp); _nAlignH = M_AL; }*/
79 };
80 
81 #endif
82 
virtual void kill()
Discard window and all children.
Definition: uiEdit.cpp:77
virtual void create(laPoint3 pos, laPoint3 size)
Create new empty window.
Definition: uiEdit.cpp:49
GUI Editbox.
Definition: uiEdit.h:44
void draw()
Draw event.
Definition: uiEdit.cpp:82
2D Texture
Definition: laTexture.h:45
void reply()
Handle input message.
Definition: uiEdit.cpp:124
Time-triggered events.
Definition: laTimeTrig.h:41
Text Label.
Definition: uiLabel.h:41