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stageLoad.h
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/*
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Jump'n'Run Engine
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http://www.atanaslaskov.com/jnr/
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BSD LICENSE
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Copyright (c) 2007-2013, Atanas Laskov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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class
stageLoad
:
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public
laStage
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{
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uiDesktop
_uiDesktop;
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uiContainer
*_uiProgress;
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class
laLoadingThread* _pThread;
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M_BOOL _bFirstRun;
// if this is the first run, ignore level in the settings and
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// load the MM intro
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public
:
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stageLoad
(
void
);
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~
stageLoad
(
void
);
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virtual
void
onInit();
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virtual
void
onFini();
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virtual
void
onFrame(
laRenderer
*pr,
laInputManager
*pi, laTimer *pt);
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virtual
void
onActivate();
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virtual
void
onDeactivate();
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};
uiContainer
GUI Container Window.
Definition:
uiContainer.h:42
stageLoad
Level Loading Stage.
Definition:
stageLoad.h:38
laStage
Base Class for Stages.
Definition:
laStage.h:48
uiDesktop
GUI Topmost Window.
Definition:
uiDesktop.h:44
laInputManager
Definition:
laInputManager.h:40
laRenderer
Virtual interface for the Engine graphics renderer.
Definition:
laRenderer.h:98
Source
Core
stageLoad.h
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