JNR
stageJRMenu.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
30 
31 
37 
38 //About dialog
39 //
40 class uiAboutDlg: public uiContainer{
41 public:
42  uiAboutDlg(): uiContainer("ui\\dialogs\\mm-about.cui"){
43  }
44 
45  // Handle button commands
46  //virtual void onCommand(unsigned long uID, unsigned long nCmd);
47  virtual void reply();
48 };
49 
50 //Start Editor dialog
51 //
52 class uiStartEditorDlg: public uiContainer{
53 public:
54  uiStartEditorDlg(): uiContainer("ui\\dialogs\\mm-edit.cui"){
55  }
56 
57  // Handle button commands
58  virtual void onCommand(unsigned long uID, unsigned long nCmd);
59 };
60 
61 //Main Menu stage
62 //
63 class stageJRMenu : public stageJR
64 {
65  virtual void _init_gui();
66  virtual void _draw_UI(laRenderer *pr, laTimer *pt);
67  virtual void _animate(laInputManager *pi, laTimer *pt);
68 
69 public:
70  stageJRMenu(void);
71  ~stageJRMenu(void);
72 
73  class uiMenu_JR* getMenu() { return _pMenu; }
74 };
GUI Container Window.
Definition: uiContainer.h:42
JR Main Menu, and in-game Menu.
Definition: uiMenu_JR.h:43
Virtual interface for the Engine graphics renderer.
Definition: laRenderer.h:98
Main Menu Stage.
Definition: stageJRMenu.h:63
virtual void reply()
Handle input message.
virtual void onCommand(unsigned long uID, unsigned long nCmd)
Command event handler.
Definition: uiWindow.cpp:263