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stageJRMenu.h
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/*
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Jump'n'Run Engine
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http://www.atanaslaskov.com/jnr/
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BSD LICENSE
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Copyright (c) 2007-2013, Atanas Laskov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//About dialog
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//
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class
uiAboutDlg:
public
uiContainer
{
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public
:
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uiAboutDlg():
uiContainer
(
"ui\\dialogs\\mm-about.cui"
){
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}
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// Handle button commands
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//virtual void onCommand(unsigned long uID, unsigned long nCmd);
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virtual
void
reply
();
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};
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//Start Editor dialog
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//
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class
uiStartEditorDlg:
public
uiContainer
{
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public
:
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uiStartEditorDlg():
uiContainer
(
"ui\\dialogs\\mm-edit.cui"
){
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}
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// Handle button commands
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virtual
void
onCommand
(
unsigned
long
uID,
unsigned
long
nCmd);
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};
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//Main Menu stage
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//
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class
stageJRMenu
:
public
stageJR
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{
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virtual
void
_init_gui();
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virtual
void
_draw_UI(
laRenderer
*pr, laTimer *pt);
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virtual
void
_animate(
laInputManager
*pi, laTimer *pt);
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public
:
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stageJRMenu
(
void
);
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~
stageJRMenu
(
void
);
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class
uiMenu_JR
* getMenu() {
return
_pMenu; }
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};
uiContainer
GUI Container Window.
Definition:
uiContainer.h:42
uiMenu_JR
JR Main Menu, and in-game Menu.
Definition:
uiMenu_JR.h:43
laInputManager
Definition:
laInputManager.h:40
laRenderer
Virtual interface for the Engine graphics renderer.
Definition:
laRenderer.h:98
stageJRMenu
Main Menu Stage.
Definition:
stageJRMenu.h:63
uiContainer::reply
virtual void reply()
Handle input message.
Definition:
uiContainer.cpp:203
uiWindow::onCommand
virtual void onCommand(unsigned long uID, unsigned long nCmd)
Command event handler.
Definition:
uiWindow.cpp:263
Source
Core
stageJRMenu.h
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