JNR
rpgWeapon.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
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11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
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27 
28 */
30 
31 
32 // Weapon
33 //
34 class rpgWeapon: public rpgItem
35 {
36  //Can be constructed from class name
37  CLASS_NAME(rpgWeapon);
38 
39 public:
40  rpgWeapon(void);
41  virtual ~rpgWeapon(void);
42 
43  // Weapon attributes
44  //
45  rpgAttack attack[2]; //< Normal and Haste attacks
46 
47  // Load from TS
48  virtual void load(class laPropertyList* pElement);
49 
50  // This method is part of the laLoadableObj interface
51  //
52  // RPG property sheets can be loaded from the tileset (.ts) file,
53  // as part of a monster, NPC, potion or other object specification;
54  //
55  virtual void load(class laFileParser *fp);
56  //save
57 
58  //virtual void createIcon();
59 };
#define CLASS_NAME(cls)
Handy macro for defining class names.
Definition: laNamedClass.h:38
Attack RPG Properties.
Definition: rpgAttack.h:55
File Parser.
Definition: laFileParser.h:41