JNR
rpgItem.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
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9 
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27 
28 */
29 
31 
32 
33 // Generic item
34 //
35 class rpgItem : public laNamedClass
36 {
37  //Can be constructed from class name
38  //CLASS_NAME(rpgItem);
39 
40 public:
41 
42  // Attributes
43  //
44  char strName[64]; // Full name of the item; Identical to TS name ( e.g. Class + UL )
45  char strClass[64]; // Item class;
46  unsigned nUpgradeLevel; // Item UL; Items of higher UL can replace those thaving lower UL;
47 
48  // Store pointer to the TS element
49  // for quick access
50  //
51  laPropertyList* pTSE;
52 
53  laModelHook hook; // Geometry hook in the player model;
54 
55  // GUI hook, can be used for attacking an icon to the item
56  // GUI objects can initialize this; if an icon is presnet,
57  // it is discarded when the item itself is discared.
58  //
59  class uiIcon3D* pIcon;
60 
61  virtual void createIcon();
62 
63  // Constructor/destructor
64  //
65  rpgItem();
66  ~rpgItem();
67 
68  // Load from TS
69  virtual void load(class laPropertyList* pElement);
70 
71  // This method is part of the laLoadableObj interface
72  //
73  // RPG property sheets can be loaded from the tileset (.ts) file,
74  // as part of a monster, NPC, potion or other object specification;
75  //
76  virtual void load(class laFileParser *fp);
77  //save
78 
79  // Item of identical upgrade level
80  // placed in the inventory
81  //
82  virtual void onIdentical() {};
83 
84 };
virtual void load(class laFileParser *fp)
Load a dialog layout form .cui file.
Definition: uiWindow.cpp:113
Named class.
Definition: laNamedClass.h:45
Attachment of weapon or item.
Definition: laModelHook.h:37
GUI icon object that can siplay 3D models as icons.
Definition: uiIcon3D.h:52
File Parser.
Definition: laFileParser.h:41