JNR
rpgItem.cpp
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 
30 #include "stdafx.h"
31 #include "RPG.h"
32 #include "GUI.h"
33 #include "Core-Level-JR.h"
34 
35 rpgItem::rpgItem()
36 {
37  strName[0] = '\0';
38  nUpgradeLevel = 1;
39 
40  pIcon = NULL;
41  pTSE = NULL;
42 }
43 
44 rpgItem::~rpgItem()
45 {
46  if( pIcon ){
47  // NOTE: Just free the memory here;
48  // If the icon destruction should be animated,
49  // call pIcon->destroyIcon() some time before
50  // freeing the memory for this object
51 
52  //pIcon->destroyIcon();
53  delete pIcon;
54  }
55 }
56 
57 void rpgItem::load(class laFileParser *fp)
58 {
59  ASSERT(M_FALSE, "Not implemented");
60 }
61 
62 void rpgItem::load(class laPropertyList* pElement)
63 {
64  ASSERT(pElement, "Nil TS element.");
65  ASSERT(pElement->getParent(), "TS parent must be defined for rpgItem.");
66 
67  pTSE = pElement;
68 
69  strcpy(strName, pElement->getParent()->name());
70 
71  strcpy(strClass, pElement->getText("item-class"));
72  nUpgradeLevel = pElement->getInt("upgrade-level");
73 
74  //hook = laModelHook( pElement->getInt("weapon-hook-a"), pElement->getInt("weapon-hook-b") );
75 }
76 
77 void rpgItem::createIcon()
78 {
79  pIcon = new uiIcon3D( new uiRPGItemDescriptor(this) );
80 }
GUI icon object that can siplay 3D models as icons.
Definition: uiIcon3D.h:52
File Parser.
Definition: laFileParser.h:41