JNR
laSettings.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
30 
31 
37 
39 {
40 protected:
41  friend class laSystemIntegrator;
42 
43 public:
44  char load_level[128];
45  char load_player_name[128];
46 
47  char graphics_renderer[128];
48  M_BOOL graphics_fullscreen;
49  int graphics_resolution_w;
50  int graphics_resolution_h;
51  int graphics_resolution_bpp;
52  double graphics_particle_density;
53  M_BOOL graphics_enable_fog;
54 
55  M_BOOL sound_enable;
56 
57  M_BOOL gp_enable_battle_zoom;
58 
59  M_BOOL debug_show_fps;
60  M_BOOL debug_draw_col_lines;
61  int debug_fps_limit;
62  int deubg_fps_force;
63  int debug_delay;
64  M_BOOL debug_fbf;
65 
66 
67  laSettings(void);
68  ~laSettings(void);
69 
70  void Load(char* strFile);
71  void Save(char* strFile);
72 };
Game Settings.
Definition: laSettings.h:38
Engine Sub-systems Integrator.