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laMultiKey.h
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/*
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Jump'n'Run Engine
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http://www.atanaslaskov.com/jnr/
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BSD LICENSE
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Copyright (c) 2007-2013, Atanas Laskov
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef M_MULTIKEY_H
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#define M_MULTIKEY_H
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class
laMultiKey
{
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// Parameters
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KEY _key;
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double
_dHitInterval;
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unsigned
_nPressesRequired;
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M_BOOL _bExpectedFirstState;
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// Progress towards activaion
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M_BOOL _bNextDown;
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double
_dInterval;
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unsigned
_nPressed;
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// Activation flag
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M_BOOL _bActivated;
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public
:
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// Constructor
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laMultiKey
();
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// Set multikey parameters
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void
set(KEY key,
double
sec,
unsigned
n=2, M_BOOL first_down=M_TRUE);
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// Get parameters
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double
getInterval() {
return
_dHitInterval; }
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unsigned
getNPress() {
return
_nPressesRequired; }
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// Reset the internal state of the multikey
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void
reset();
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// Check if activated
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M_BOOL isActivated() {
return
_bActivated; }
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// Animate the multikey ( get input and update internal state)
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M_BOOL animate(
laInputManager
* pi, laTimer &t);
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};
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#endif
laInputManager
Definition:
laInputManager.h:40
laMultiKey
Handling Multiple Key Presses.
Definition:
laMultiKey.h:49
Source
Core
laMultiKey.h
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