JNR
laElement.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 #ifndef M_ELEMENT_H
30 #define M_ELEMENT_H
31 
33 
34 
47 
48 class laElement: public laPropertyList
49 {
50 public:
51  // Constructor/desturcotr
52  laElement(void);
53  ~laElement(void);
54 
55  char* getInstanceType() { return getText("instance-type"); } // Get TS client class type
56 
57  // Animation
58  void animate(laTimer &t);
59 
60  // This method is part of the laLoadableObj interface
61  virtual void load(class laFileParser *fp);
62 
63  // Drawing
64  // TODO: remove
65  void drawGeometry(laRenderer *r, M_BOOL *pVisibilityVector=NULL);
66  void drawFx(laRenderer *r);
67 
68  // Create collision data, based on the 3D models associated
69  // with the tile
70  void buildCollisionData(laCollisionDomain* pDomain, class rpgTrap* pTrap = NULL);
71 
72 };
74 #endif
Base Class for Tileset Elements.
Definition: laElement.h:48
Trap Properties.
Definition: rpgTrap.h:42
Collision Domain.
Virtual interface for the Engine graphics renderer.
Definition: laRenderer.h:98
File Parser.
Definition: laFileParser.h:41