JNR
laCollisionScenario.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
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11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
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26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
30 
31 
32 //
33 // FILE: laCollisionScenario.h
34 //
35 // This clas contains all the information deeded to describe a collision scenario and
36 // store the result of collision detection
37 //
38 // Copyright (C) 2007-2013 Atanas Laskov, <latanas@gmail.com>
39 //
40 
41 class laCollisionScenario
42 {
43 public:
44  // List of collision domains to be tested against
45  //
46  laCollisionDomain *pFirstDomain;
47  unsigned long nDomains;
48  unsigned nElementCount;
49 
50 
51  laPoint2 ptPosition; // Position of the moving object
52  laPoint2 ptVector; // Velocity of the moving object
53 
54  // Output parameters
55  //
56  M_BOOL bCollision; // Collision detected?
57  laPoint2 ptModifiedVector; // Modified velocity (avoids collision)
58 
59  // Pointer to a trap object, if a collision has occured with a trapped object,
60  // otherwise NULL
61  //
62  rpgTrap *pTrap;
63 
64  //Constructor
65  //
66  laCollisionScenario()
67  {
68  pFirstDomain = NULL;
69  nDomains = 0;
70  bCollision = M_FALSE;
71  pTrap = NULL;
72  }
73 
74 protected:
75  M_BOOL bInverted;
76  laLine2 lnCollision;
77  laPoint2 ptCausing;
78  laPoint2 ptIntersection;
79 
80  friend class laCollider;
81  friend class stageCollisionTests;
82 };
2D Point
Definition: laPoint_novec.h:41
Trap Properties.
Definition: rpgTrap.h:42
Collision Detection and Response.
Definition: laCollider.h:41
2D line segment
Definition: laLine2.h:40
Collision Domain.