JNR
cuiProgressBar.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 
30 //
31 // FILE: cuiProgressBar.h
32 //
33 // This UI class encapsulates the functiunality of a generic progress bar.
34 //
35 // Copyright (C) 2007-2013 Atanas Laskov, <latanas@gmail.com>
36 //
37 
38 class cuiProgressBar
39 {
40 protected:
41  laColor _Color;
42 
43  double _dWidth;
44  double _dHeight;
45 
46  double _dMaxValue;
47  double _dValue;
48 
49  laTexture _texEmpty;
50  laTexture _texFull;
51  double _dLeftMargin;
52  double _dRightMargin;
53 
54  M_BOOL _bTextures;
55 
56 public:
57  cuiProgressBar(void);
58  ~cuiProgressBar(void);
59 
60  //Set progressbar parameters parameters
61  void setColor(laColor c) {_Color = c;};
62  void setSize(double w, double h) {_dWidth=w; _dHeight=h;}
63  void setMaxValue(double v) {_dMaxValue = v;}
64  void setTextures(char* strEmptyTex, char* strFullTex, double dLeftMargin, double dRightMargin);
65 
66  //Set value or increase
67  void value(double v) { (v<0) ? _dValue=0 : _dValue=M_MIN(v, _dMaxValue); }
68  void inc(double i) { _dValue = M_MIN(_dMaxValue, _dValue+i); }
69 
70  //Get value
71  double value() { return _dValue; }
72 
73  //draw the gadget
74  void draw(laRenderer* r, laPoint3 pos);
75 };
2D Texture
Definition: laTexture.h:45
Virtual interface for the Engine graphics renderer.
Definition: laRenderer.h:98