58 ~cuiProgressBar(
void);
61 void setColor(laColor c) {_Color = c;};
62 void setSize(
double w,
double h) {_dWidth=w; _dHeight=h;}
63 void setMaxValue(
double v) {_dMaxValue = v;}
64 void setTextures(
char* strEmptyTex,
char* strFullTex,
double dLeftMargin,
double dRightMargin);
67 void value(
double v) { (v<0) ? _dValue=0 : _dValue=M_MIN(v, _dMaxValue); }
68 void inc(
double i) { _dValue = M_MIN(_dMaxValue, _dValue+i); }
71 double value() {
return _dValue; }
Virtual interface for the Engine graphics renderer.