JNR
uiInventory Class Reference

Item inventory. More...

#include <uiInventory.h>

Inheritance diagram for uiInventory:
uiContainer uiWindow laLoadableObj uiSkinUser

Public Member Functions

 uiInventory (rpgInventory *pi)
 
virtual void reply ()
 Handle input message.
 
virtual void draw ()
 Display the window.
 
void toggleSelection (M_BOOL bOn)
 
void toggleHorizontal (M_BOOL bOn)
 
uiIcon3DgetIcon (unsigned n)
 
void select (int n)
 
int selection ()
 
- Public Member Functions inherited from uiContainer
void toggleBorders (M_BOOL bEnable)
 Toggle border visbility.
 
void toggleMoveable (M_BOOL bEnable, unsigned nButton=0)
 Toggle moveable flag.
 
virtual void create (laPoint3 pos, laPoint3 size)
 Create new empty window.
 
void kill ()
 Discard window and all children.
 
unsigned insert (uiWindow *pWnd)
 
uiWindowget (unsigned id)
 
uiWindowremove (unsigned id)
 
virtual void onMouseMove (laPoint3 ptRelativePos)
 
virtual void onUp (unsigned nButton)
 
 uiContainer (void)
 
 uiContainer (char *strFile)
 
 ~uiContainer (void)
 
virtual void load (char *strFile)
 
virtual void load (class laFileParser *fp)
 Load a dialog layout form .cui file.
 
- Public Member Functions inherited from uiWindow
 uiWindow (void)
 Class constructor.
 
M_BOOL isMouseInside ()
 Helpful function that checks if the mouse pointer is inside the window.
 
virtual void move (laPoint3 ptNewPos, unsigned nHReference=M_AL, unsigned nVReference=M_AT)
 Change window position.
 
virtual void show ()
 
virtual void hide ()
 
bool isVisible ()
 
void enable ()
 
void disable ()
 
bool isEnabled ()
 
unsigned long getID ()
 
void setID (unsigned long id)
 
laPoint3 getPos ()
 Get relative window position with regard to parent.
 
laPoint3 getAbsolutePos ()
 Get absolute window position.
 
laPoint3 getSize ()
 
laPoint3 getDecorationSize ()
 
virtual void onMouseIn ()
 
virtual void onMouseOut ()
 
virtual void onDown (unsigned nButton)
 
virtual void onClick (unsigned nButton)
 
virtual void onCommand (unsigned long uID, unsigned long nCmd)
 Command event handler.
 

Additional Inherited Members

- Public Attributes inherited from uiContainer
uiLabel caption
 Caption.
 
- Protected Member Functions inherited from uiContainer
void loadAlignment (laFileParser *fp, uiWindow *pw)
 
virtual void init ()
 
virtual void drawBorders ()
 
- Protected Member Functions inherited from uiWindow
laPoint3 getRelativePointerPos ()
 Get mouse pointer position relative to window position.
 
- Static Protected Member Functions inherited from uiWindow
static uiPointergetMousePointer ()
 Enables children to get a pointer to the mouse pointer, but not to change it.
 
- Protected Attributes inherited from uiContainer
std::vector< uiWindow * > _vControls
 
laTexture tbg
 
laTexture tborder_h
 
laTexture tborder_v
 
laTexture tangle
 
laColor col
 
laPoint3 ptShadowOffset
 
M_BOOL _bDisplayBorders
 
M_BOOL _bMoveable
 
unsigned _nDragButton
 
laPoint3 _ptDragOffset
 
- Protected Attributes inherited from uiWindow
uiWindow_pParent
 Pointer to parent window, if any.
 
bool _bVisible
 Window visibility flag.
 
bool _bEnabled
 Window interactivity flag.
 
laPoint3 _ptPos
 Windos position (relative to parent)
 
laPoint3 _ptSize
 Window size.
 
laPoint3 _ptDecorationSize
 Size of border elements; defaults to 0.
 
- Static Protected Attributes inherited from uiContainer
static uiContainer_pDrag = NULL
 
- Static Protected Attributes inherited from uiSkinUser
static uiSkin_pSkin = NULL
 

Detailed Description

Item inventory.

Items are represented internally by the uiIcon3D class and the client must supply a uiIconDescriptor3D-derived class when adding new elements. It is conventient to use a descriptor, rather than the item/weapon itself, as this makes it possible to keep internaly all the necessary data and when a item/weapon is discarded, the descripor object can still be used intenrally.

Author
Copyright (C) 2007-2013 Atanas Laskov, latan.nosp@m.as@g.nosp@m.mail..nosp@m.com

Class uiInventory is a generic item inventory, that can be used for weapons inventory, active potion list, etc.

The inventory supports dynamic and animated addition/removal of items. It also supports item selection ( can be turned off ),

Definition at line 49 of file uiInventory.h.


The documentation for this class was generated from the following files: