JNR
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Attack RPG Properties. More...
#include <rpgAttack.h>
Public Member Functions | |
rpgAttack (unsigned element=M_ELEMENT_PHYSICAL, unsigned ap=1) | |
void | upgrade () |
Upgrade attack (called on level up) | |
virtual void | load (class laPropertyList *pElement) |
virtual void | load (class laFileParser *fp) |
Public Attributes | |
unsigned | nAP |
unsigned | nElement |
double | dRange |
double | dChargeTime |
shared_ptr< rpgProjectile > | spProjectile |
shared_ptr< rpgPotion > | spPotion |
Static Public Attributes | |
static class laTileset * | _pTS = NULL |
Friends | |
class | laTileset |
Attack RPG Properties.
This class contains the RPG properties of an attack, including the attack element, attack points, and special flags
Definition at line 55 of file rpgAttack.h.