Game Settings.
More...
#include <laSettings.h>
|
void | Load (char *strFile) |
|
void | Save (char *strFile) |
|
|
char | load_level [128] |
|
char | load_player_name [128] |
|
char | graphics_renderer [128] |
|
M_BOOL | graphics_fullscreen |
|
int | graphics_resolution_w |
|
int | graphics_resolution_h |
|
int | graphics_resolution_bpp |
|
double | graphics_particle_density |
|
M_BOOL | graphics_enable_fog |
|
M_BOOL | sound_enable |
|
M_BOOL | gp_enable_battle_zoom |
|
M_BOOL | debug_show_fps |
|
M_BOOL | debug_draw_col_lines |
|
int | debug_fps_limit |
|
int | deubg_fps_force |
|
int | debug_delay |
|
M_BOOL | debug_fbf |
|
Game Settings.
- Author
- Copyright (C) 2007-2013 Atanas Laskov, latan.nosp@m.as@g.nosp@m.mail..nosp@m.com
Definition at line 38 of file laSettings.h.
The documentation for this class was generated from the following files: