JNR
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Base Class for Tileset Elements. More...
#include <laElement.h>
Inherits laPropertyList.
Public Member Functions | |
char * | getInstanceType () |
void | animate (laTimer &t) |
virtual void | load (class laFileParser *fp) |
void | drawGeometry (laRenderer *r, M_BOOL *pVisibilityVector=NULL) |
void | drawFx (laRenderer *r) |
void | buildCollisionData (laCollisionDomain *pDomain, class rpgTrap *pTrap=NULL) |
Base Class for Tileset Elements.
Base class for all TS elements contained in the .ts file; This class allows to specify s name for the TS elment and a type name for the desired client class; The client class is an instance of the TS element, a single dynamic object in the game.
This class also loads and maintains a list of animated 3D models and Fx, associated with the TS element.
Definition at line 48 of file laElement.h.