JNR
aiNPCState_Dialog Class Reference

Dialog-with-player state. More...

#include <aiNPCState_Dialog.h>

Inheritance diagram for aiNPCState_Dialog:
aiMobState aiAgentState laNamedClass laLoadableObj

Public Member Functions

virtual void load (laFileParser *fp)
 
- Public Member Functions inherited from aiAgentState
aiControllerself ()
 
aiControllerplayer ()
 
class aiAgentagent ()
 
class laStagestage ()
 
virtual void perceive_active (std::string strID_Old)=0
 
virtual void perceive_inactive (std::string strID_New)=0
 
- Public Member Functions inherited from laNamedClass
virtual std::string name ()=0
 Abstract naming method.
 
virtual laNamedClassinstantiate ()=0
 Abstract instantiate method.
 

Additional Inherited Members

- Protected Member Functions inherited from aiMobState
void _select_creature (M_BOOL on=M_TRUE)
 
void _spawn_crystal (laPoint3 pos)
 
M_BOOL _within_left_range ()
 
M_BOOL _within_right_range ()
 
virtual void perceive_Distance (double distance)
 
virtual void perceive_InTerritory (unsigned state)
 
virtual void perceive_InRange (unsigned state)
 
virtual void perceive_Touched (unsigned state)
 
virtual void perceive_UnderAttack (unsigned state)
 
virtual void perceive (unsigned state, M_BOOL global, unsigned id, aiPerceptData data)
 
- Protected Attributes inherited from aiMobState
double _dPlayerDistance
 
class laSound_pTouchSound
 
class laSound_pProximitySound
 

Detailed Description

Dialog-with-player state.

Author
Copyright (C) 2007-2013 Atanas Laskov, latan.nosp@m.as@g.nosp@m.mail..nosp@m.com

Definition at line 40 of file aiNPCState_Dialog.h.


The documentation for this class was generated from the following files: