JNR
aiState_AutoPlayer_Hover.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
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7 Copyright (c) 2007-2013, Atanas Laskov
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28 */
29 
31 
32 
39  public aiAgentState
40 {
41  //Can be constructed from class name
42  CLASS_NAME(aiState_AutoPlayer_Hover);
43 
44 public:
46  virtual ~aiState_AutoPlayer_Hover(void);
47 
48  virtual void load(laFileParser *fp);
49 
50  virtual void perceive(unsigned state, M_BOOL global, unsigned id, aiPerceptData data);
51  virtual void perceive_active( std::string strID_Old );
52  virtual void perceive_inactive( std::string strID_New );
53 };
Single state of the AI-controlled creature.
Definition: aiAgentState.h:48
File Parser.
Definition: laFileParser.h:41